// (C) Copyright to Kevin. Applied to MIT LICENSE

#include "BlockDirt.h"

BlockDirt::BlockDirt()
{
}

BlockDirt::~BlockDirt()
{
}

uint32 BlockDirt::GetID()
{
	return BLOCK_ID;
}

bool BlockDirt::IsTransparent()
{
	return false;
}

bool BlockDirt::IsSolid()
{
	return true;
}

FString BlockDirt::GetTexture(int direction, int type)
{
	return TEXT("dirt");
}
